‘No matter what we changed, somebody was going to get mad:’ After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody’s ever gotten RPG difficulty right

In a talk at the Game Developers Conference, Obsidian senior systems designer Robert Donovan spoke about dialing in the difficulty of The Outer Worlds 2⁠—a great game you ought to play⁠⁠—but one I found to have a particularly noticable reverse difficulty curve.Instead...

Bungie snuck a bunch of Halo guns into Marathon

You can take the Bungie out of Halo, but it’ll take more than a 16 years-past Microsoft breakup to take the Halo out of Bungie. The presence of the seminal FPS can be felt throughout much of Bungie’s new extraction shooter, Marathon, in ways both subtle...