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Poets are now cybersecurity threats: Researchers used ‘adversarial poetry’ to jailbreak AI and it worked 62% of the time

by admin | Nov 21, 2025 | Video Games

Today, I have a new favorite phrase: “Adversarial poetry.” It’s not, as my colleague Josh Wolens surmised, a new way to refer to rap battling. Instead, it’s a method used in a recent study from a team of Dexai, Sapienza University of Rome, and...

Like going to the office in Animal Crossing: my most productive work-from-home experience this year was spending all day online in this virtual co-working game

by admin | Nov 19, 2025 | Video Games

Some people have a great fondness for working in an office. I am not one of them; I consider normalizing work from home the only silver lining of Covid-19. When the pandemic initially sent entire corporate industries home, there was a flurry of experimentation in...

20 hours of Elden Ring lore videos are being crammed into one big book by Souls YouTuber VaatiVidya

by admin | Nov 18, 2025 | Video Games

To paraphrase a legendary tweet about what FromSoftware games have done to modern videogame narratives: A story can just be some guy with a big sword who says, “Zanzibart… forgive me,” in his dying breath, and a bunch of YouTubers will make hour-long...

Ubisoft touches up AI art ‘placeholder’ that slipped into Anno 117, but fans are not happy it was there to begin with: ‘Of all the video games, not Anno’

by admin | Nov 16, 2025 | Video Games

Ubisoft has been caught with its hand in the generative AI jar again, continuing a multi-year streak of formal insistence by the publishing giant that AI and game development are destined to be together. Anno 117: Pax Romana is the first Ubisoft game to appear on...

Former id Software artist argues performance and optimization is ‘as much of an art problem’ as a tech one: ‘Killzone 2 looks incredible today. FEAR looks incredible today’

by admin | Nov 15, 2025 | Video Games

I recently sat down with Defect game director and former id Software artist, Emanuel Palalic, as well as composer Mick Gordon to discuss the upcoming cyberpunk FPS. One topic I wanted to get their thoughts on was optimization: Defect looks like a heavy game, but has...
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