‘No matter what we changed, somebody was going to get mad:’ After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody’s ever gotten RPG difficulty right

In a talk at the Game Developers Conference, Obsidian senior systems designer Robert Donovan spoke about dialing in the difficulty of The Outer Worlds 2⁠—a great game you ought to play⁠⁠—but one I found to have a particularly noticable reverse difficulty curve.Instead...